动态编程代写 | FIT2004 S2/2021: Assignment 2 – Dynamic Programming
本次澳洲作业案例分享是动态编程代写的一个assignment
Learning Outcomes
This assignment achieves the Learning Outcomes of:
1) Analyse general problem solving strategies and algorithmic paradigms, and apply them
 to solving new problems;
2) Prove correctness of programs, analyse their space and time complexities;
4) Develop and implement algorithms to solve computational problems.
 In addition, you will develop the following employability skills:
Text comprehension
 Designing test cases
 Ability to follow specifications precisely
Planning
1. Read the assignment specification as soon as possible and write out a list of questions
 you have about it.
2. Clarify these questions. You can go to a consultation, talk to your tutor, discuss the tasks
 with friends or ask in the forums.
3. As soon as possible, start thinking about the problems in the assignment.
It is strongly recommended that you do not write code until you have a solid feeling
 for how the problem works and how you will solve it.
4. Writing down small examples and solving them by hand is an excellent tool for coming
 to a better understanding of the problem.
As you are doing this, you will also get a feel for the kinds of edge cases your code
 will have to deal with.
5. Write down a high level description of the algorithm you will use.
6. Determine the complexity of your algorithm idea, ensuring it meets the requirements.
Implementing
1. Think of test cases that you can use to check if your algorithm works.
Use the edge cases you found during the previous phase to inspire your test cases.
 It is also a good idea to generate large random test cases.
 Sharing test cases is allowed, as it is not helping solve the assignment.
2. Code up your algorithm, (remember decomposition and comments) and test it on the
 tests you have thought of.
3. Try to break your code. Think of what kinds of inputs you could be presented with which
 your code might not be able to handle.
Large inputs
 Small inputs
 Inputs with strange properties
 What if everything is the same?
 What if everything is different?
 etc…
Before submission
Make sure that the input/output format of your code matches the specification.
 Make sure your filenames match the specification.
 Make sure your functions are named correctly and take the correct inputs.
 Make sure you zip your files correctly (if required)
Documentation (3 marks)
For this assignment (and all assignments in this unit) you are required to document and com-
 ment your code appropriately. This documentation/commenting must consist of (but is not
 limited to)
For each function, high level description of that function. This should be a one or two
 sentence explanation of what this function does. One good way of presenting this infor-
 mation is by specifying what the input to the function is, and what output the function
 produces (if appropriate)
For each function, the Big-O complexity of that function, in terms of the input. Make
 sure you specify what the variables involved in your complexity refer to. Remember that
 the complexity of a function includes the complexity of any function calls it makes.
Within functions, comments where appropriate. Generally speaking, you would comment
 complicated lines of code (which you should try to minimise) or a large block of code
 which performs a clear and distinct task (often blocks like this are good candidates to be
 their own functions!).
Game Master (9 marks)
You and your friends are playing a table-top role playing game, and you are the game master.
You want to design an encounter, and you have a certain difficulty target that you want to
 reach. You also have a list of monsters, and you want to select a group of monsters whose
 difficulty ratings sum up to the target difficulty.
You are interested in finding out how many different possible encounters there are which satisfy
 this requirement. To solve this problem, you will write a function
 count_encounters(target_difficulty, monster_list).
1.1 Input
target_difficulty is a non-negative integer.
 monster_list is a list of tuples. Each tuple represents a type of monster. The first value in
 each tuple is a string, which is the name of the type of monster. The second value is a positive
 integer, representing the difficulty of that particular type of monster.
1.2 Output
count_encounters returns an integer, which is the number of different sets of monsters whose
 difficulties sum to target_difficulty. A type of monster may be used more than once in an
 encounter.
1.3 Example
target_difficulty = 15
 monster_list = [(“bear”, 5), (“imp”, 2), (“kobold”, 3), (“dragon”, 10)]
 print(count_encounters(target_difficulty, monster_list))
 >>> 9
 In the above example, the possible encounters are:
 1 dragon, 1 bear
 1 dragon, 1 kobold, 1 imp
 3 bear
 2 bear, 1 kobold, 1 imp
 1 bear, 2 kobold, 2 imp
 1 bear, 5 imp
 5 kobold
 3 kobold, 3 imp
 1 kobold, 6 imp
Your answer does not need to compute these possible sets of monsters, this list is provided to
 help you understand the example answer of 9
1.4 Complexity
count_encounters should run in O(DM) where
  D is the value of target_difficulty
  M is the length of monster_list
CONTACT
 
                         
