COMP 250 Winter 2020
posted: Tuesday, Feb. 11 2020
due: Tuesday, Feb. 25, 2020 at 23:59
This assignment aims at building on what we have seen in assignment 1 to start storing information
and navigating it using complex data structures. Unlike in assignment 1, you will actually have to
make decisions on how you want to solve the problems at hand, and while we will see some methods
to tackle them in class, most of this discussion will be held at a conceptual level. Your task is to
translate your conceptual understanding of those concepts into Java. Watch out: the output of this
assignment is not deterministic, which means you can get different outcomes between executions.
Unlike for assignment 1, or for your assignments in COMP 202, it will not be immediately obvious
whether your code works. Make sure to think about this and test your program thoroughly! In
terms of specific concepts, this assignment tests all your knowledge on object-oriented programming
covered in A1, as well as doubly linked list, navigating between nodes on lists, rearranging lists,
• Submission instructions
– Late assignments will be accepted up to 2 days late and will be penalized by 10 points per
day. Note that submitting one minute late is the same as submitting 23 hours late. We
will deduct 10 points for any student who has to resubmit after the due date (i.e. late)
irrespective of the reason, be it wrong file submitted, wrong file format was submitted
or any other reason. This policy will hold regardless of whether or not the student can
provide proof that the assignment was indeed “done” on time.
– Don’t worry if you realize that you made a mistake after you submitted: you can submit
multiple times but only the latest submission will be evaluated. We encourage you
to submit a first version a few days before the deadline (computer crashes do happen
and myCourses may be overloaded during rush hours).
– Please store all your files in a folder called “Assignment2”, zip the folder and submit it
to MyCourses. Inside your zipped folder, there must be the following files.
Do not submit any other files, especially .class files. Any deviation from these
requirements may lead to lost marks
• It does not matter whether or not you create a package to store all these classes. It is up to
you to decide whether you’d like to have a package or not.
• You are given class templates to complete. You can only change the code of these classes
within the methods containing the comments ”YOUR CODE GOES HERE”. You cannot
change any method headers unless a comment specifies you can, and even then, the only
changes you can make are to add exception handling. If you change a method header, we
might not be able to grade you and you may receive a grade of zero. Read the comments in
the templates carefully.
• Requests to evaluate the assignment manually shall not be entertained, so please make sure
that you follow the instruction closely or your code may fail to pass the automatic tests.
Note that for this assignment, you are NOT allowed to import any other class (including for
example ArrayList or LinkedList). The template code comes with two imports in the class
TrainLine. You cannot change them nor add any new ones. Any failure to comply with
these rules will give you an automatic 0.
• We have included with these instruction a tester class called TrainRide, which will help you
test your network. You are welcome to add more tests to it. This tester includes a network
of 15 stations over three lines, but your code can be evaluated on another network. We will
also release (later) a very light MiniTester, which is a mini version of the final tester used
to evaluate your assignment and will call every method of the assignment. If your code fails
those tests, it means that there is a mistake somewhere. Even if your code passes those tests,
it may still contain some errors. We will test your code on a much more challenging set of
examples. We therefore highly encourage you to modify the tester class and expand it.
• You will automatically get 0 if your code does not compile.
• Failure to comply with any of these rules will be penalized. If anything is unclear, it is up to
you to clarify it by asking either directly a TA during office hours, or on the discussion board
Figure 1: A train network plan (left), before and after a shuffling (right)
A Confusing Train Ride
Due to a significant increase in its student population, especially in its Machine Learning department,
the single direct train going to Hogwarts has been replaced by a network of 15 stations
distributed over three lines. However, this has revealed to not exactly be an improvement. Just
like the staircases within the castle, the stations get bored and, to fight this boredom, rearrange
themselves every 2 hours. However, luckily for you, the stations have not yet started switching lines;
they always remain on the same line, but the order of the stations within a line gets shuffled.
Your task is to implement this shuffling train network and simulate the trip of an unfortunate
traveler. You will be given Java templates to complete. Follow the instructions for each class
Here are a few things you should know about the network:
• Traveling between two stations takes an hour.
• All stations are unique and only exist on one line.
• Transfer is possible between specific stations of different lines, which are indicated by having
the same name but followed by a unique letter, identifying a distinct platform. Those remain
two distinct stations, but that offer the possibility of traveling from one to the other. Transfer
is always two-way; if it is possible to transfer from station A to B, then transfer is possible
from station B to A.
• If transferring is possible, the passenger is forced to transfer, unless the passenger would be
transferring to a station he just transferred from. for example, if I station from station London
– A to London – B, your next step is not to transfer from London – B to London – A.
• Shuffling occurs every two hours. During a shuffling event, the order of the stations within a
line changes. The left and right terminals might change. The transfer stations are part of the
shuffling, but they stations they transfer to remain unaffected.
• You can assume there is only one traveler on the network at a time, and that every line has
a single train which is magically waiting for the traveler at the appropriate transfer station.
You should now be ready to start the assignment, which is divided in four classes, as follows:
[0 points] First, you are given a class TrainStation. A TrainStation encodes the stations of the
network. A station is part of a TrainLine, which you can imagine as a doubly linked list. It
has the following fields:
• TrainStation left : the next station on the left
• TrainStation right : the next station on the right
• boolean rightTerminal : true if the station is at the right end of the line
• boolean leftTerminal : true if the station is at the left end of the line
• String name : the name of the station.
• TrainLine line: the TrainLine this station belongs to.
• boolean hasConnection: true if the train station connects to another line. This is the
only public field.
• TrainStation transfersToStation : the station object on the other line, if this transfer
• TrainLine transfersToLine : the line object you can transfer to at this station.
All those fields, except hasConnection, are private. As such, you are provided with get and
set methods for all the private fields. The class also comes with two constructors, as well as
an equals method for comparing stations. Do not modify the TrainStation class.
[65 points] You are also given a class TrainLine. A TrainLine contains stations that move
around. It has the following fields:
• TrainStation leftTerminus : the terminal station on the left
• TrainStation rightTerminus : the terminal station on the right
• String lineName : the name of the line.
• boolean goingRight: true if the train is going from the left to the right (assuming node
0 is at the left, and the last node at the right). You can assume there is only one train
on the line which magically awaits for you at the transfer station, so the direction of the
line is the direction of this train.
• public TrainStation lineMap : an array of TrainStation which encodes the map of
the line. in that array, the station at index 0 is the left-most station of the line.
A constructor is provided, as well as equals method and a helper class StationNotFoundException.
You are also provided with a method toString which converts the lineMap to a String for
printing purposes. Finally, a function shuffleArray shuffles the lineMap for you.
Your task is to implement the following methods:
• public int getSize() : this method returns an integer equal to the number of stations
on the line.
• public TrainStation findStation(String name) : this method take as input the
name of a station, and searches through the line to return the TrainStation of this
name. All station names are unique.
– Iterate over the line until you find a station of the right name.
– If the station is not found, throw a StationNotFoundException
• public TrainStation getNext(TrainStation station) : takes as input a station and
returns the next station of the line.
– There is only one train on the line, it always goes in the same direction, until it hits
a terminal station, then it turns around.
– Use the goingRight field to know in which direction the train is going.
– if the station is not on this line, throw a StationNotFoundException.
– You cannot use the lineMap to find the next station.
• public TrainStation travelOneStation(TrainStation current, TrainStation previous)
: takes as input the previous and the current station and returns the next station, but
while also considering line transfers. Line transfers count as a station change and take
the same time as a standard move between stations. So if you are at a station that has
the option of transferring, travelOnestation should return the station transferred to,
and this should count as one time step of one hour.
– Trains do not like passengers. If you have the opportunity to transfer, you must,
unless transferring brings you back to the station you just arrived from (condemning
you to an eternal ping-pong between the two).
– If a valid transfer is available, return the station you transferred to. Otherwise,
return the next station on the usual path of the line, computed with getNext.
– If the current argument to travelOneStation is not on this train line, throw a
• public TrainStation getLineArray() : returns an array of the train stations on
the line, in order from the left terminal (index 0 of the array) to the right terminal (last
index of the array). This array is completely independent from the lineMap. The idea
is to use this function to update the lineMap.
• public void shuffleLine() : shuffles the station on the line.
– You are provided with a shuffleArray method, which takes as input an array of
TrainStations generated with getLineArray, and updates the lineMap to a shuffled
version of this array.
– Once you updated the lineMap using the provided method, reorder the stations of
the line so that their order matches that of the lineMap.
– tips: remember to keep track of the terminal stations, and to update the TrainStation
• public void sortLine() : sorts the stations of the line in increasing alphabetical
order, and updates the lineMap (using getLineArray). Note that for clarity, we make
every station name in TrainRide start with a number. Numbers are included in the
alphabetical comparison. You can use any of the algorithms covered in class, namely
bubble sort, insertion sort, or selection sort. No matter what you use, you need to
implement it yourself. Tip: you can make a helper swap function to make your life
[35 points] You are also given a class TrainNetwork. A TrainNetwork contains an array of train
lines. You are asked to implement the following functions:
• public TrainLine getLineByName(String lineName) : this method take as input the
name of a Line and returns a line of that name, otherwise throws a LineNotFoundException
(helper class provided).
• public void dance() : shuffles all the lines using shuffleLine.
• public void undance() : sorts all the lines using sortLine.
• public int travel(String startStation, String startLine, String endStation,
String endLine) : the key function of the program. It takes as input coordinates for
departure and arrival and simulates a trip. Please follow the instructions closely.
1. Obtain departure station and line objects from the name strings provided as parameters
to the method. Store them in the variables curLine and curStation.
2. Iterate over the train network starting at the departure station in the provided
while loop, updating curStation and curLine . You can change the termination
3. Keep track of the number of stations visited. This number is equal to the number
of hours spent on the train. Assume line transfers always take an hour.
4. Remember the network dances every two hours.
5. At each iteration, keep track of the current station and the previous station. Tip:
you do need to keep track of the previous station even if it is not obvious why.
Remember how transferring works.
6. at each iteration, check whether you have arrived at destination by comparing the
objective name to the name of the current station.
7. Once you have reached the destination, or after 168 hours of traveling, stop iterating
and return an integer equal to the number of hours spent traveling.
8. If the station cannot be found, assume you stayed on the train for a week before
giving up, and return 168.
9. Do not throw exceptions in this method.
[0 points] You are also provided with a pre-written class TrainRide, which instantiates the different
objects to a full train network (see the illustration). You can make modifications to the
lines or itinerary to test out your code, but the contents of this class will not be graded.
All methods of this assignment are connected and as such, a part of your grade will
come from methods that call other methods. This means that one method working
incorrectly can lead to a lot of lost marks. Make sure you test your assignment thoroughly
by trying the TrainRide, which is a syntactic and logical test of every method.
Double-check that your results make sense given the rules stated in this handout.
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