java代写 | HW Assignment

本次java代写是使用面向对象思想进行基本的程序设计

HW Assignment
Your assignment is designed to assess your understanding of the
fundamentals of object-oriented programming and all of the
Processing material from the first half of this course. You’ll have 2
weeks to work on this project, with deliverables each week – think of
this as an extended homework assignment.
You have a choice between one of two options for the assignment.
Option 1: Artificial Life
Using classes and arrays, create 2 or more kinds of “artificial life”
that interact with one another. These could be animals, plants,
cellular creatures, aliens, zombie-cyborgs; let your imagination run
wild. Identify the behaviors of these creatures on their own, and
how they interact with each other when they come into contact with
one another.
Think through the entire ecosystem that you’ll create. Is there a
metaphor that you can draw on to illustrate the relationship? Some
real-world analogy that you can address (e.g. hunter/prey, an
herbivore that grazes plants, or competing cellular structures)?
Does it look different over time, or after interacting with the
creatures? Do these lifeforms evoke feelings or emotional
responses in the viewer? Are they autonomous or controllable?
Week 1
For the first week (due on 10/7), you must create the 2 (or more)
foundational classes of creatures. Give them some behaviors so
that we can understand how they live in the world. Advanced
students should have some aspects of interaction between the two
in place.
Write a Slack post in the #shoham-f19 channel that details what you
plan to do for the entire project. Identify inspirations, show
illustrations/sketches, and give us an idea of what you’re thinking of
doing over the course of the project. Answer the prompts above as
appropriate. If you can make a simple sketch that illustrates what
you’re trying to accomplish, add that too. Write out what you’ve
accomplished and what you still need to create for the following
week. Link to your work.
Week 2
For the second week (due on 10/15), build off your work from the
previous week. Add multiple instances of at least one of the
creatures and demonstrate an interaction between the two types.
Go back to your original idea. What do you need to do to get the
information about the two types of creatures going back and forth?
Write another Slack post in the #shoham-f19 channel about what
you did over the last 2 weeks. What was your goal? Did you meet
your initial expectations or not? Did you exceed them? What were
the gaps in your knowledge? How would you have gone about
doing this differently if you were to do this project again?
Prepare a short presentation of what you did. We will have in-class
presentations on 10/15. You should demonstrate your work and
have at least one question to ask the class for feedback, e.g. “How
could I have made this relationship between the ghost and my
character clearer?” or “Are there specific tips people have for
making XXX easier to code?”
Resources
• Intro and Ch. 1 of The Nature of Code
• The Coding Train Mitosis Simulation and Flocking Simulation
Inspiration
• eat/mate/die (source code)
• Sea Life
• The Anatomy of a Jellyfish / Maru
• Fireflies
Resources
• The Processing Sound library reference
• The Coding Train Sound tutorials (these are in p5.js instead of
Processing, but the code for working with sound is very similar
to Processing)
• Ableton’s interactive Learning Music tutorials
Here are some free collections of sounds:
• Freesound
• SoundBible
• Samples From Mars
• SampleRadar: 1000 free drum samples
• Philharmonia Orchestra samples
• BBC Sound Effects
Inspiration
• Patatap
• sampl0rd
• Yume – Helios
• Groove Pizza
• Chrome Music Lab – Kandinsky
• Norman McLaren – Dots and Synchromy
• John Whitney – Matrix III


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